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Six years after the original Destiny, the franchise moves to the next generation with the first of a new trilogy, Destiny 2: Beyond Light.

Hundreds of thousands of players are still aiming online every day playing the first person looter shooter MMO.

9News sat down with two of the developers, Bungie staff designer Chris Proctor and producer Katherine Walker, to discuss what’s next and fan reaction to Destiny 2: Beyond Light.

Six years after the original Destiny, the franchise moves to the next generation with the first of a new trilogy, Destiny 2: Beyond Light. (Supplied)

“I don’t think we could have expected it,” Walker said.

“It’s been really amazing to see people in the community really hold on and be really excited to bring these characters to history.”

The next-generation expansion will push graphics on consoles to 4K resolutions at 60 frames per second.

If you’ve got the screen to do it, you can take it to 120 frames per second in online PvP (Crucible) matches, upscaling to 1080p resolutions.

Katherine Walker, who has worked at the franchise for more than five years, says the best way to keep players playing is to take up the challenge.

“A lot of that is like, ‘hey, we know what the game is like now, but these are the things that we would love to change or address in a different way,'” Ms. Walker said.

“We are always thinking about what new system we can install or what new mechanics we can use to do it [Destiny 2] Even harder “.

Destiny is designed to be replayable, players participate in dozens, often hundreds of raids, to obtain legendary gear to show off online.

“What makes raids super playable is, deep down, the focus comes from a lot of different people,” he said.

“At the beginning of a raid, we gather almost too many people in one room and we just talk to them about the cool things we want to do.

Destiny is designed to be replayable, players participate in dozens, often hundreds of raids. (Supplied)

“Having that multidisciplinary approach and all these different perspectives really helps make it a much more reproducible experience for many different types of people.”

There are nearly 100 new weapons coming with the expansion, adding to an arsenal that already numbers more than 600.

But Chris Proctor admits that some players may lose their favorites to make room, but weapons won’t be lost forever.

“We are starting to place weapons in what we call the Destiny Content Vault,” he said.

“We want players to explore new things that we are bringing to the game and the new types of games that we are enabling.

“(The design team) nails themes into any activity that gives them things, so the guns feel like they belong perfectly.”

Destiny 2: beyond the light launches alongside the twelfth online season of the game.

“There is so much in the future and we are very excited to see how people are approaching that,” Walker said.

There are nearly 100 new weapons coming with the expansion, adding to an arsenal that already numbers more than 600. (Supplied)

Ms. Procter added; “We are already working hard on the content of Season 13 and Season 14, and we plan even further.”

The game also supports cross-save, which means if you’ve been playing on PS4 you can jump to PS5 with ease, same on Xbox.

Destiny 2: Beyond Light is available now on Xbox, PlayStation, and PC. Optimized versions of the game will be available on December 8.


www.9news.com.au

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